The game is very rewarding, and the main classes and their development paths will keep you entertained as you go through the game again.Ī disappointing game that is nothing more than a combat simulator with mind numbingly and unthinking implementation of 5e rule to a computer game. Additionally, in the finale, the game ended prematurely for me because the AI decided to focus on the priest, and after he died the game said it was over because I had no way to revive him.ĭespite the fact that I focus on the downside in the review, I still recommend trying this title. The rest system is also strange, long rests can only be taken in designated areas, this is especially noticeable during the final mission. Sometimes, too, the rules we know from a paper RPG don't apply in the game world (why the hell does torchlight affect vampires the way sunlight does?). Unfortunately, however, we also don't have as many options as when playing a normal DnD session. The opponent casts a flying spell, soars high in the air and attacks us with spells, while we have trouble reaching him, because our team largely consists of melee characters? Well, how about treating him with the spell "Dispel Magic", so that the opponent will fall down and blow himself silly? Or how about a mage casting a flying spell on a fighter and the fighter gets him in his turn? Or will I just use the bow? Or will I cast a fire projectile, hoping that the opponent will no longer be able to sustain the flying spell? Or maybe I'll just teleport him to the vicinity of the monk, and the monk will render him unconscious? As you can see, the possibilities are many. There is a mass of spells, skills, magic items, effects, statuses and environmental conditions. It allows us to do a lot, each skirmish can be played differently. The best thing about this game is the combat sytem. So why waste time once again on a journey that takes long minutes of real time, instead of moving us to the chosen location right away? There are teleports, but using them often requires going through several loading screens, and they themselves are deployed quite sparsely. As we increase the levels of our characters, the enemies we encounter will become more and more afraid of us, trying to avoid a fight. While the first passage **** route is exciting, because you don't know if you won't encounter traps, obstacles or enemies, subsequent passages become boring. To get to another location, you need to gather the right supplies, then wait for the animation showing the token's journey across the map, sometimes possibly dealing with enemies you encounter. The most disturbing and boring system is the one related to travel in the game world. The reputation system is done by force and is unnecessary, there is a lack of ways to use gold, better weapons can only be obtained through crafting. The dialogues are not captivating either, and the sentences spoken by team members often don't fit together.Īn example? The team encounters a secret passage.Ĭharacter 1: "It's a secret passage, they escaped that way!"Ĭharacter 2: "The passage must be from the time of the First Empire, interesting."Ĭharacter 3: "This is not the time for history lessons, follow them because they will escape us!"Ĭharacter 4: "They went this way, through a secret passage!" ![]() ![]() Unfortunately, the game doesn't offer any choices in terms of plot, despite being an RPG, there are no side quest activities (you walk up to the board, activate the quest, go to a location where you knock out enemies and loot an item and return to the board), and as for the main story line, you are limited to reading dialogues. Solasta is a roleplaying game based on the Dnd 5e system. ![]() ![]() However, if you're not, or have no idea what the system is, it's a must-play first. If you are a fan of the combat system in DnD 5e, this game is a must have.
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